Combat & Elements intermediate

Aniimo Stats & Growth: The Six Stats, Resonance Training & Traits

What every Aniimo's six stats mean, how growth and Resonance Training actually work, traits, evolution, and an honest line on the 'IV / personality / rarity' theories that aren't officially confirmed.

✓ Closed Beta 2 verified

There’s a lot of stat theory floating around Aniimo’s community, some of it real, a lot of it guessed. This guide separates the two: what the official index actually publishes, and what’s an unconfirmed fan model you shouldn’t sink resources into yet.

An in-game Aniilog data panel showing an Aniimo's stats, skills and traits
An Aniimo's in-game data panel. Official Aniimo Index mirrors these pages, work-in-progress footage.

Official · build CB2 = first-party numbers from the index, but a current Closed-Beta value that can be retuned at launch. Community = a fan model, not officially confirmed.

The six stats

Every Aniimo runs on the same six stats (Aniimo Index):

  • HP : health.
  • BREAK : how hard it Breaks enemies (and resists being Broken). Break is the setup mechanic that also raises capture odds. See the capture guide.
  • ATK : attack power.
  • P.DEF : physical defence.
  • M.DEF : magical defence.
  • REGEN : recovery.

The six labels are stable; the numbers are current-build values. For example, Emberpup’s line reads HP 60 · BREAK 50 · ATK 69 · P.DEF 48 · M.DEF 48 · REGEN 54 (total 329) Official · build CB2 (Aniimo Index). Expect launch tuning, so read these as directional.

Growth & Resonance Training

Aniimo grow by levelling, and to push past level caps you use Resonance Training, an official, level-gated ladder. Its tiers unlock at Lv 20 / 30 / 40 / 50 / 54 / 60 and are paid for with graded Astranite (Basic, Standard, Advanced) (Aniimo Index: Glynsera).

That’s the part that’s actually published. What is not published (and what you’ll see stated as fact elsewhere) is a “Potential 1–5 fixed at capture,” a “Growth value maxing at 10,” a “30-upgrade cap,” or a “Family value.” None of those have any official source Community; the index shows a tiered Astranite ladder, not a 0–10 slider. Don’t burn materials chasing a system Pawprint hasn’t confirmed.

Crafting upgrade materials

Short on a specific material? The official economy lets you synthesise it: Dewdrop Crystals are processed via Primegy into Family-specific Crystals, and universal Dewdrop Crystals cover the gaps, all traded through Outpost Vendor Joff (update notice). (If you’ve read about a “Glints” currency or a vendor named “Jeff,” those are garbled. The official terms are Dewdrop Crystal and Joff.)

Traits

Each Aniimo carries two named traits, passive effects shown on its official page. Emberpup has Scorching Flames and Born Ready; Glynsera has Adrenaline and Bone-eroding Frost Wind. The effect percentages (e.g. +15% / +25%) are current-build values Official · build CB2. The “common vs rare trait” framing and a “Trait Fruit” item are fan labels with no official backing Community. The index just lists two traits, unranked.

Evolution

Aniimo evolve through named stages (Lumin → Gamma → Nova) shown on the official line pages Official · build CB2 (Aniimo Index). We treat the stage taxonomy as current-build until the launch build locks it in.

Where to invest (our take)

Commentary, not an official rule: don’t pour Astranite into the first Aniimo you catch. The role (DPS/Heal/Support/Break/Regen) and element matter more than chasing an unconfirmed “perfect stat roll.” Pick an Aniimo whose role you need, then climb its Resonance Training ladder. We’ll publish exact growth math the moment Pawprint does, not before.

  • Combat guide : how these stats play out in a real fight.
  • Capture guide : Break, Aniipods and catching what you’ve weakened.
  • Aniilog : every Aniimo’s official stats, traits and evolution line.

Sources