Aniimo Beginner Guide: Level Up Fast
The confirmed ways to gain levels fast in Aniimo (the Training Program, Sanctum co-op puzzles, Holo-Battle Sim, Alpha bosses and Experience Gems) without chasing mechanics that aren't real yet.
✓ Closed Beta 2 verified
There’s a lot of “level up fast” advice for Aniimo that’s built on mechanics nobody can actually source. This guide points you at the progression systems Pawprint has confirmed, and notes which popular “tips” it leaves out.
Official · build CB2 = first-party, but a current-build value that may change. Community = reported by players, not officially confirmed.
How levelling works
You raise an Aniimo’s level directly with Experience Gems: “Apply Experience Gems for direct levelling of chosen Aniimo,” per the handbook (Beta Survival Handbook). So the real game is stacking the activities that pay out the most XP and Experience Gems. Here are the confirmed ones.
The confirmed XP sources
- Training Program / Elite Training: the structured progression track called out in the handbook (“Main Story, Aniilog, Training Program”). Work it early; it’s your steady backbone of rewards.
- Sanctum Puzzle (Co-op Mode): “team up… decipher the puzzle challenge.” Co-op puzzle dungeons with solid rewards (Beta Survival Handbook).
- Holo-Battle Sim (a.k.a. Holo-Battle Interlink): the combat-trial mode in the Hall of Polaris Institute: defeat Alpha Aniimo for Points Official · build CB2 (Jan 29 update).
- Alpha Aniimo bosses: powered-up bosses roaming the open world; bring a team that answers their element. See the capture guide for taking them on.
- Release Aniimo: release the duplicates you don’t need for Experience Gems; the refund rate was raised from 50% to 80% in CB2 Official · build CB2 (update). Always check stats before releasing; don’t dust a good one.
- Chests: scattered through every zone, often tucked in caves or behind elemental obstacles, and a reliable Experience Gem source.
Growth beyond levels
Past the early levels, an Aniimo crosses caps via Resonance Training, the official, level-gated ladder (Lv 20–60) (wiki.aniimo.com). Don’t pour materials into the first creature you catch; pick by role and element first. Full detail in the stats guide.
What we’re not telling you, and why
Plenty of beginner guides repeat these. They appear in no official source, so they’re flagged Community, not fact Community:
- A “Master Trainer” skill granting “+10% XP”: no such skill, no such number, anywhere.
- A “Culture” farm loop gated at “80% zone completion” with a “Tumble Capsule”: fabricated; the real group-catch tool is the Tumbler (see capture).
- “Light Embers / Lumens” XP pickups: the only real item is Lumin Amber (a Homeland resource, not an XP collectible).
- A “Hoverboard” mount, a “Friends Call” assist, or a “Defense Command” skill: none are real; traversal in Aniimo is Twine-based (Steam).
What to read next
- Capture guide: Aniipods, Break, and catching what you weaken.
- Combat guide: the two modes, elements and Break.
- Aniilog: pick your first Aniimo by role and element.