Every combat skill in Aniimo, pulled from the official index. We track
231 abilities across 88 Aniimo,
each with its power, EP cost, school and the creatures that
wield it. Numbers are from the current CB2 build and may be tuned at launch.
Last updated: 20 June 2026
231 abilities
School
Used by
Annihilation BombGathers annihilating energy in its hand and throws it towards the targets, dealing a massive amount of AoE damage.
Arc StrikeDashes in a circular arc, dealing 100% Might as damage to all targets in its area. Targets with [Vulnerability Mark] are stunned for an additional 1.5 second(s).
Beat of PassionPerforms its music and releases 3 stages of sound waves to attack the targets in front, dealing 30%/30%/40% Might as damage respectively while boosting the team's Lightning aniimo EP recovery speed.
Boomerang BladeThrow an ice blade forward, which continuously spins at the farthest point, dealing ATK to enemies within range and inflicting Ice abnormal status.
Boulder BlastSpins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 boulders within a 4-meter radius around the Bouldus.
Bubble BlastShoots a bubble in the target direction, pushing targets and dealing damage. Leaves behind a small energy bubble that lasts 6 seconds (max 3 bubbles at once).
BubblesCasts the Skill to create a 15-second bubble domain at the target location. While active, allies generate a medium energy bubble each time they cast a Water Skill inside (max 3 bubbles). Press the skill button again to detonate all bubbles to restore EP based on your REGEN Attribute. Detonating while in a Water environment grants 10 bonus EP.
Claw of MadnessClaws the target up to 4 times. In a normal state, if the fourth attack hits the target, the next Skill will have doubled rage. In a raged state, each attack will apply 2/2/2/6 stacks of Claw Marks on the target, up to a maximum of 24 stacks.
Clay BallHurls a clay ball in a straight line, dealing damage on impact. Applies Dismantle to targets, increasing their damage taken by 3% and reducing movement speed by 5% for 15 second(s). Stacks up to 4 times.
Dark SoulTransports itself to a target and attacks. If target has <50% HP, damage increases 1% per 1% HP lost (max 100%). Defeating targets grants free recast.
Demonic StateEnters a demonic state, draining EP over time. Press the skill button again to unleash a final Attack and exit the state. HP is healed based on damage dealt during the demonic state. During demonic state: Cast skills at no EP cost, but burn 1% HP per use for bonus damage. After 6 casts or using an ultimate, enter a rage state. During rage state: Gains Damage Reduction, becomes immune to Control and interrupts, while automatically unleashing rapid consecutive Attacks on nearby targets until exiting the state.
Detect WeaknessFires a sustained sonar pulse via a tail amplifier, revealing target weak points. Holding a target's weak spot centered for 1 second applies [Vulnerability Mark], increasing CRIT chance by 0% for 20 second(s).
Draw NourishmentRoots itself into the ground, gaining 20% Damage Reduction and 2% Heal per second. Instantly heals all Hummins by 50% HP, while boosting Hummins' in its area damage by 20% and BREAK efficiency by 20%.
E-Music ManiacCreates an independent music space and deals damage to the targets within the space, lowering their Lightning resistance by 30% for 20 second(s).
EarthquakeStomps the ground, dealing physical damage to targets in front. If the target has Claw Marks, each stack increases Might by 5% and stuns for second(s).
Fanatic ClawingClaws the target up to 4 times. In a normal state, if the fourth attack hits the target, the next Skill will have doubled rage. In a raged state, each attack will apply 2/2/2/6 stacks of Claw Marks on the target, up to a maximum of 24 stacks.
Fiery PunchDashes forward with a punch, dealing 50% Might as damage. On hit, triggers a magma explosion for 50% Might as damage. Each Fire Debuff stack on hit targets increases magma damage by 2%.
Fire Ring TrickLaunches a fire ring that expands then contracts to attack the target. The farther the target is, the more damage it will take (up to 50% bonus).
Fragrance BombFlaps its wings to release a fragrance, increasing all teammates' BREAK speed by 50% and damage by 25% for 15 seconds. Additionally, it inflicts Charm on all targets within the area, causing them to become dizzy for a short duration.
Fragrant MarkingDeals damage to the targets in front while marking them with Secret Fragrance for 15 second(s). While the marks are active, dark-type normal attacks deal 50% additional damage to the targets.
Frost JudgmentTransforms into an ultimate demonic state, unleashing rapid claw strikes that deal damage forward and apply a 20-second Bleed effect on the final hit.
Frosty Tail ThornFlips forward toward the target and slams the ground with a tail strike, dealing damage. When the target has 10 stacks of Ice Debuff, consume them to boost this attack's damage by 55%.
Gale GuardAssumes a defensive stance, gaining 20% damage reduction. Receives a shield based on 10% of the aniimo's HP for 20 second(s) when the defensive stance ends. Press the skill button again to end the stance early. Each time the aniimo takes a hit while in defensive stance, an additional 10% shield amount will be accumulated, up to a maximum of 100%.
Ground SlamLeaps toward the target and slams down, dealing damage in a circular area. Enhanced: Grants an ice shield equal to 7% max HP on impact and creates a circular ice prison around the target for 8 seconds. Reactivating the Skill shatters the prison.
Healing DanceCreates a hot air area at its feet, continuously restoring HP for the entire team. The amount of HP restored per second equals 1.5% of the aniimo's max HP. Grass aniimo will gain an additional 25% of healing for 10 seconds.
Healing RoseSummons roses that explode and applies [Rose Marks] on the targets. [Rose Mark]: Blooms after taking 3 critical hits, healing all nearby teammates for 5% of Melloblum's HP.
Healing WaterRestores HP equal to 7% of the max HP of the caster for the entire team, and then continues to restore HP equal to 1% of the caster's max HP per second for 5 second(s).
Here Comes the BubbleCasts a giant bubble that slows targets within range by 15% movement speed and 20% EP recovery speed, while increasing ally movement speed by 15% within its area.
Ice SphereTransform into a sphere and moves forward automatically for 15 seconds. You can change the sphere's direction. Hitting an enemy detonates it, while hitting a wall causes it to bounce and deal area damage. While in sphere form, you can jump, dealing area damage to all enemies within the landing area. Jump cooldown: 5 seconds.
Interfering ElectricityRelease a current to ATK the target in front, dealing damage equal to the same Might. If you press the Skill button again at the precise moment, an additional current will be released.
Lava BreathUnleashes continuous flames, dealing 10% Might as damage while consuming 3 EP every 0.2 seconds. Also applies stacks of Fire Debuff to targets.
Lightning DischargeShoots an energy beam dealing damage and restoring Lightning ally HP; hold to shoot continuously at 50% damage and 6% HP restoration.
Moment of BlossomJumps to dodge an attack, allowing a scent to encircle itself before dive-pecking targets to deal damage. Dodge generates a shield equal to 15% of max HP for 20 second(s).
Nebula BurstInhales air and smashes the ground, dealing AoE damage in a circular area around the aniimo. If the aniimo is in the Mistbound state, a large sea of stars will be generated to increase the critical damage of Dark aniimo teammates within its area by 55%.
Phantom DanceRemoves all debuffs from the aniimo. When not deployed in battle, Gracewing automatically emerges to remove debuffs from engaged teammates.
Resting WhirlwindSwings its wings to launch two arcing whirlwinds toward fixed locations, pulling targets along their paths. When the whirlwinds converge, an explosion will be triggered, dealing AoE damage while stunning enemies for 1.5 second(s). While unable to stun Alphas, it deals 25% bonus BREAK damage against them.
Rolling BallTransform into a sphere and move forward automatically for 15 seconds. You can change the sphere's direction. Hitting an enemy detonates it, while hitting a wall causes it to bounce and deal area damage. While in sphere form, you can jump, dealing area damage to all enemies within the landing area. Jump cooldown: 5 seconds.
Shadowy FigureSlams all targets with Fire Debuff within a 20-meter radius and recovers 4 EP for each stack of Fire Debuff the targets have, up to a maximum of 40 EP.
Sonar AttackFires a sonar wave in a cone-shaped area, dealing 10 hits of 10% Might as damage each to targets within its area. The final pulse applies [Vulnerability Mark], reducing hit targets' Critical Strike Resistance by 20% for 5 second(s).
Sparking CannonJumps up and throws a giant fireball at the target. The fireball explodes and deals damage to a large area once it falls down to the ground.
Splitting Lightning BallsFires screaming bullets at target, dealing 33% Might damage. All three bullets hitting same target increases Cornet damage by 30% for 15 seconds.
Star GlideFlies and drops stars to attack targets, each star dealing damage equal to 10% of might. Hitting the same target for 3 times will increase the aniimo's EP recovery speed by 10% for 10 second(s).
Tactical KickQuickly charges towards the target, performs a backflip kick dealing 100% Might damage to the target, then jumps back to the original position, applying 10% P.DEF reduction to the hit target for 10 seconds.
Target WeaknessApplies a Weakness Mark to all targets within the field of view for 20 seconds. Targets already marked with Weakness will additionally have their critical damage taken increased by 100% for 20 seconds.
Thorny BlessingGrants the Thorn Blessing to the entire team. When a critical hit is dealt to the target, thorns are generated under their feet, dealing 100% Might damage and lasting for 10 seconds.
Thorny DefenseEnter a defensive stance, reducing damage taken by 20%. While in this state, when receiving an ATK, Counter the target and increase damage by 20% for 10 seconds. If attacked at the moment of casting the Skill, instead increase damage by 30%.
Thunder FieldGenerates a thunder field that keeps following the target. Targets within the thunder field that receive a Lightning Attack will be hit by an additional Lightning Attack and be inflicted with a Lightning Debuff. The thunder field lasts for 8 seconds.
Thunder ImprintEmpowers normal attacks for 8 seconds, applying 1 stack of Lightning Mark on the target hit. After the duration ends, all stacks of Lightning Marks on the targets will be detonated, each stack dealing damage equal to the Might of the skill. Targets with 10+ Lightning Debuff stacks will also trigger a second explosion of the same stacks, consuming 10 stacks.
Thunderfeather VolleyTransform the lightning entwined around both wings into 3 arrows and shoot them at the target, each dealing 15% Might damage. If in Thunderwing Stance, shoot an additional 7 arrows, and finally deal 1 extra explosion of 15% Might. If you possess the Thunderwing Inscription, it will apply a Lightning Mark to the target.
Turbo StampedeAfter inhaling, slam the ground to cause an explosion, dealing area damage to the surrounding circular Area. If in the Misty Cloud state, a large cloud sea will be left behind, increasing the critical rate and critical damage of allied Aniimo within the Area by 40%. The higher the HP Attributes, the greater the increase in critical rate, lasting for 15 seconds.
Water CannonJumps up and hurls a huge water ball at the targets, dealing AoE damage while generating a puddle. Also slows targets hit by 15% for 5 second(s).
WavebreakerGlides across the ice, dealing AoE damage forward within a circular area. Enhanced: Deals an additional 106% Might damage at the center and heals 20% max HP per target hit.
Wild ShowHold to charge the mic, then release to blast a massive sound wave forward. Perfect timing unleashes more BREAK damage. When cast at max Trait volume, the target is stunned for 1.5 second(s).
Wind of RegenerationCreates a hot air area at its feet, continuously restoring HP for the entire team. The amount of HP restored per second equals 1.5% of the aniimo's max HP. Earth aniimo will gain an additional 25% of healing for 10 seconds.
Winds of RejuvenationCreates a hot air area at its feet, continuously restoring HP for the entire team. The amount of HP restored per second equals 1.5% of the aniimo's max HP. Wind aniimo will gain an additional 25% of healing for 10 seconds.
Withering FlowersReleases a scent, dealing damage within range and healing the entire team for 6% of max HP. Healing doubles with only one target in range.