Skippy
They like to hide underwater and observe their surroundings using a lotus leaf as a strikingly ineffective disguise.
Skippy is Water HEAL Aniimo No.010, currently a Lumin-stage form, with a 332 total base-stat pool. It's built to keep the team alive: its standout numbers are HP 69 and M.DEF 66, while P.DEF is its softest stat, so gear and position it to match. It brings 2 traits, led by Water Spirit: reduces ep cost when in water. the higher the regen, the better the effect. Its hardest-hitting move is Ice Orb, a magical skill at 71 power, among 4 skills in its kit. In the wild, look for it around Sea of Flowers, Nimbus Fields, Forest of Falling Stars.
- HP
- 69
- BREAK
- 50
- ATK
- 54
- P.DEF
- 45
- M.DEF
- 66
- REGEN
- 48
Base-form CB2 attributes. Per-level growth isn't officially published yet.
Traits
- Water SpiritReduces EP cost when in water. The higher the REGEN, the better the effect.
- Quick HealingEnhances healing effect by 10%.
Skills
-
Healing Water 20 EPRestores HP equal to 7% of the max HP of the caster for the entire team, and then continues to restore HP equal to 1% of the caster’s max HP per second for 5 second(s).
-
Water Orb PWR 62 20 EPShoots Water Orbs to attack a target. Press and hold the skill button to aim.
-
Ice Orb PWR 71 20 EPShoots Ice Orbs to attack a target. Press and hold the skill button to aim.
-
Attack PWR 6Wields the power of water to attack targets from a distance.
Skill text is the official in-game description, sourced from the Aniimo wiki. Browse the full ability database →
Homeland abilities
- Pathfinding
Habitats
Explore from here
Source: official Aniilog entry.